Well, it ostensibly hurts the entire Oculus line, not just the Quest 2.
And, while it's not core to their current business success, it was intended as a strategic decision, to have a path into VR social networks, I suspect. But I can easily see short term business decisions and priorities dominating that consideration, yes. Businesses are not know known for their long term planning skills.
And, while it's not core to their current business success, it was intended as a strategic decision, to have a path into VR social networks, I suspect. But I can easily see short term business decisions and priorities dominating that consideration, yes. Businesses are not know known for their long term planning skills.