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> “maneuverability as defense”

the Descent series is all about this, even in multiplayer.

Here's a video of two of the best players in the world: http://www.youtube.com/watch?v=F8eCULTB3IQ (with audio commentary from some of the other best players, starting at around 7%.)



That reminded me that Descent is the only game to really make me feel nauseous - great game though!


> That reminded me that Descent is the only game to really* make me feel nauseous - great game though!*

What a coincidence, I mentioned Descent's notorious nausea inducing properties on HN a few days ago.

The version I played was on the Playstation One. Because I was resident in Britain I was playing an incomplete NTSC to PAL conversion. This resulted in noticeable object warping if you did a barrel roll. I swear it intensified the effects.

By contrast DOOM on either PS1 or PC wouldn't make me sea-sick at all.


I loved the movement in that game. I wish there was something modern like it.


What could "modernity" (by which, I assume, you mean modern 3D graphics) give to Descent that would make it a better game?


Many people are under the impression that Descent is no longer playable. I was under that impression until a year ago -- it had quit working when I switched to Windows XP.

Thankfully, due to the hard work of several people, Descent runs beautifully on modern hardware.

Come play with us. http://descentchampions.org/new_player.php (current version: retro 1.3)


The video posted is less than a year old. And quite a few game enhancements have been added since then.

http://descentchampions.org/new_player.php


Check out Miner Wars, maybe? I haven't played it yet, but it looks cool, and an awful lot like Descent.

[edit] Oh, but the reviews are pretty terrible. :|


FWIW: the guys behind Miner Wars (Keen Software House) are working on a new game, Space Engineers, which has full 3D, Decent-like movement. The game is more about construction than combat, though weapons exist in the game. It's currently in beta, but they have been consistently cranking out weekly updates. One of the more tantalizing features they want to add: in-game C# scripting so players can automate a lot of the functionality and build their own communications systems.




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