Indeed. I think this has a lot to do with 'fluff'. More modern games have a lot of fluff to make the difficulty increase less abrupt and, of course, because we demand it.
There are a few games, even relatively new ones, that don't have much 'fluff'. They're often considered very difficult, but because they're so lean and well-designed, they don't generally feel unfair.
These games remind me of what I used to play growing up, and they often offer much more satisfaction in a shorter time-span.
A good, new-ish example of this is Ninja Gaiden for the Xbox, which at times feels overwhelmingly difficult, and yet after playing for a while you notice improvement. It rarely feels truly unfair, and I find it more enjoyable than 'fluffier' games.
Other examples would be games like Ikaruga, F-Zero.
I find I like to load up Axelay in an emulator and play a few levels. It has an amazing balance of playability and difficulty once you get how it works and is a very relaxing game to play through.
Strangely, I also love playing a few levels of Elevator Action. Something about jumping around and plugging bad guys from that little side arm is very satisfying.
There are a few games, even relatively new ones, that don't have much 'fluff'. They're often considered very difficult, but because they're so lean and well-designed, they don't generally feel unfair.
These games remind me of what I used to play growing up, and they often offer much more satisfaction in a shorter time-span.
A good, new-ish example of this is Ninja Gaiden for the Xbox, which at times feels overwhelmingly difficult, and yet after playing for a while you notice improvement. It rarely feels truly unfair, and I find it more enjoyable than 'fluffier' games.
Other examples would be games like Ikaruga, F-Zero.