Yes they did, but the social bump that was there shortly after release has significantly calmed down already.
It did rekindle my love for the game, but most outposts are empty, even in the international districts, so I think it's hard to get hooked on it for new joiners.
EDIT (as I can't edit the orginal comment anymore): The America - English disticts are very lively and it seem like everyone in Europe is also now using those.
It was ZZT for me, no idea how old I was, probably 8-10 or so.
But when you take a bird's eye view, it's interesting and great to see how over the years, games where you can build your own games remain popular and a common entryway into software development.
But also how Epic went from ZZT via Unreal to Fortnite, with the latter now being another platform (or what Zucc wanted to call a metaverse) for creativity.
Other notable mentions off the top of my head where people can build or invent their own games (in-game, via an external editor or through community support) or go crazy in besides Roblox are Second Life (...I think), LittleBigPlanet, Warcraft/Starcraft (which led to the genre of MOBAs), Geometry Dash, Mario Maker, TES, Source engine games, Minecraft, etc etc.