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Couldnt this be done through classical methods using deconvolution?
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Convolution reverbs use convolution, and can do so because reverb effects are (to a reasonable approximation) linear.

To model amplifiers and effects, you would have to do non-linear deconvolution and re-convolution, which is pretty compute intensive, and pretty challenging to do in realtime. There are a couple of well-known algorithms for doing this; but I'm not aware of anyone that can do it in realtime.




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