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Well, 16 MB is a really quite a nasty large size for an app. For reference, one of the low-end phones I target has 180MB of internal memory. (And I don't think I can tell an app -- and certainly not an AIR app -- to install itself on the SD card, though a wizardly user certainly can.) You can get away with 16 MB in a graphics-heavy game, but something that's mostly forms and screens really ought to come in under a megabyte.

Phonegap gets to bundle the platform because their hello world is only 300k. I really don't think AIR could get away with that.

But I agree, the user experience might be better if that was an option.



I think bundling makes it a lot smaller than 16MB. Rather something like 8MB (which is still a lot of course).


And to think I've been balking at a couple MB overhead for Monotouch. I guess that puts things in perspective.




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