me too I was into halo 2 modding when I was young and knew very little programming at all.
the concepts there blew my mind, almost, I was too green to follow how it worked even to start. it was so dynamic I fundamentally didn't understand how something could be like that.
how could a player position be within the same context as a weapon that had configurations and then effects themselves were in that same list.
a lot of the stuff I'm interested in very much circles around these same concepts.
the concepts there blew my mind, almost, I was too green to follow how it worked even to start. it was so dynamic I fundamentally didn't understand how something could be like that.
how could a player position be within the same context as a weapon that had configurations and then effects themselves were in that same list.
a lot of the stuff I'm interested in very much circles around these same concepts.