Don't forget the post-game carnage report, which, while first present in Marathon, was refined and provided the best post-multiplayer-game stats of any game I've seen, even years later.
The telemetry bungie used to popular stats on their website is better than pretty much any modern game today outside of like CS2. I will caveat that by saying modern practices require you put things behind an api with a paywall of some sort, but they had freaking action heatmaps in 2004.
One thing that halo and some other games do is let you thumb through the last matchs stats while the next map loads. Valve games just throw you a map loading screen you’ve seen a thousand times.