On the other hand, you had a lot of flexibility and options both with what you did with the available hardware sprites (e.g. some games drew backgrounds using sprite hardware!) and how you could manage without them (using blitter objects instead).
I'd rather have lots of hardware sprites like the Genesis, in addition to the blitter. I think a lot of Amiga games felt like they ran slow, because it's a lot easier to move a sprite, than to move a blitter object.