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Kinda same, when I learn 8086 assembly it was easy, walk through registers, interrupt, byte|word allocation, draw bitmap on screen, etc. I was able to build a 2D game by hand within 2 weeks. Started with zero assembly knowledge.

Sorry for long whining, Webassembly should have materials for 1) a complete guide on how to write it by hand 2) have a toy language as a source to demonstrate how to map its ast to wasm instruction, it should cover at least 60-70% of wasm essential features.

Stop pointing to c++/rust/and tool chains. It's doesn't help understanding Webassembly itself.



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