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Is this really Flutter's fault or is it Google's?

Google doesn't even support its own devices from 2016, so I doubt they'd optimize their apps for the iPhone SE 2016.



Its equally bad on Google's flagship Pixel 6 Pro. There are three tabs in the gPay app and its about 2FPS as it animates between the tabs. Scrolling is janky.


Keeping the baseline/core running smooth and efficient helps every device and every app, so they don't need to optimize for iphone se 2016 per se.




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