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Reminds me of .kkrieger, a full 3D shooter with sounds, textures, enemies, levels, etc. packed in ~96kb.

https://en.wikipedia.org/wiki/.kkrieger



Sizecoding is a major part of the demoscene.

.kkrieger may be the most notorious in the game category but 96k is actually on the heavy side for such productions. One other example of a really small game is BootChess, a chess engine in less than 512 bytes to fit in a BIOS boot sector.

And you should look what people are fitting into 4k intros nowadays.


It's amazing what compression and Perlin's noise generator can do.




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