Something interesting to note is that this would've been extremely much harder to do in 2000. Small companies and one-man teams would have a hard time publishing games and gain enough ground to stand a chance against the giants at that time.
And when we look at the quality from that time period - A little over a decade ago - games like Diablo, Starcraft, Quake (2) and Unreal were the ones with the best quality. With a bit of effort, indie developers and startups these days can easily beat the quality they had.
If this continues, what will we see in 2020? As the quality a game can achieve converges towards some limit (At least I'm assuming so), will indie games be more and more common and actually manage to make games that will challenge big-budget franchises?
And when we look at the quality from that time period - A little over a decade ago - games like Diablo, Starcraft, Quake (2) and Unreal were the ones with the best quality. With a bit of effort, indie developers and startups these days can easily beat the quality they had.
If this continues, what will we see in 2020? As the quality a game can achieve converges towards some limit (At least I'm assuming so), will indie games be more and more common and actually manage to make games that will challenge big-budget franchises?