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Horse Armor was basically the start of the bullshit, I'm not referring to additional free content, - but to match older games in terms of quality play time you often need that season pass.


Play time is a terrible measure for cost of creating a game. Yes, maybe the average playtime of old NES games was shorter, but the amount of artists involved was minimal and they didn't do it by having more content, they did it by stealing coin-sucking GAME OVERs from arcades.


I care about quality play time over just about any other metric. How long is a game actually enjoyable - maximizing that seems like it should be the clear goal, no?


I can't think of a game that is shorter than its predecessors and requires a season pass purchase, or really any 'essential' DLC for a single player game at all. With regard to multiplayer games, they don't have a cap on playtime and traditionally sold expansions (for example Battlefield 1942 Road to Rome).


Multiplayer games are often particularly brutal about this though - if you want to be able to play with the largest population you need to buy the latest content expansion - this didn't used to be the case, compare Call of Duty 4 with the newer Black Ops series for example.




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