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It's very simple: those two are not the same media. A movie, a book are made to tell a story. A video game is made for playing, not for telling a story. They should stop adapting video games, it's pointless.


I remember back in the day the Final Fantasy 7 trailers had a voiceover that went something like: "Dozens of characters, hundreds of locations, a plot spanning 40 hours, they said it couldn't be done in a movie, they were right."

Lots of games tell stories these days. There's no fundamental reason those stories couldn't be adopted to the silver screen. Of course many of these stories aren't really very good, but the same can also be said of any medium. There are elements that might not translate, but that's true of any adaptation. For instance Bioshock's infamous "Would you kindly" plot point won't come though the same way in a movie.


The quote "Dozens of characters, hundreds of locations, a plot spanning 40 hours" (and the much larger numbers for some modern games) by itself is a fundamental reason those stories are hard to adopt to the silver screen.

A movie needs a couple hours of focused plot, and a limited number of in-depth characters whose motivations can reasonably be covered in this short time. A blockbuster game generally involves a much larger cast of characters, and a much, much longer/wider plot story to cover the hours.

If you leave the story as-is and just cut the "sidequests", then the movie will be full of characters who are barely introduced and whose motivations make no sense to those who haven't played the game and don't know the backstory; and if you cut the story to be "movie-sized", then it will have little resemblance to the original, as key points will need to be drastically altered.


>If you leave the story as-is and just cut the "sidequests", then the movie will be full of characters who are barely introduced and whose motivations make no sense to those who haven't played the game and don't know the backstory

FFVII: Advent Children is a great example of this. Half the characters from the original game just come stumbling into the plot with no introduction or explanation.


Final Fantasy VII: Advent Children might interest you.


I thought Advent Children was proof that the ad was correct.


You're right in that movies and video games are different media and I wish more developers would stop trying to emulate movies so much, but as my sibling commenter points out many games do tell stories. I've even encountered games that have affected me more than a movie could. This is because of the prime difference between the mediums, player agency. As a player, being able to participate and affect the story is entirely different from being shown a story in a movie or TV show. In effect, the player and the developer are co-authors of the story the player experiences.


Plenty of video games have great stories. Half Life, Bioshock, Firewatch, Life is Strange, Fallout.


The Road is a prequel to Fallout ;)


I think books are suitably different mediums but get cross adapted just fine. I don't think the suggestion that they're "for storytelling" holds weight, many games have very linear stories you play through with little flexibility.

And books often are even harder to translate the story aspects for because they usually take place over much longer time spans than movies or video games. Many movies made from books seem to have character relationships that seem like they should have taken much longer to develop because of it.


I actually enjoy video games with stories better than movies because I'd rather be the protagonist driving the story, rather than being the passive observer.




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