Yeah, fair point. I guess I was erroneously looking at that from the standpoint of the financial scale I'm working with right now (don't have a job, etc) and didn't catch myself. (Hmm. I'll keep an eye on that.)
If distributing a commercial (or enterprise) application then yeah it's peanuts (or a rounding error). Good point.
Irrefutable point though - it's one thing to want something for free as a consumer, but quite a different story as a creator or developer. I totally get the rationale behind charging to keep quality high.
Charging also creates a contract and with that contract be able to enforce a minimum standard. That helps greatly too.