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This is phenomenal, but my biggest question is (which is probably a more of a long-term one that comes from genuine curiosity/fascination, not doubt): does she use it/enjoy it? I'm so curious to see what happens over time. Does she learn the functions of these buttons, years before having words for what they're doing? Does she write some music? Does she grow up expecting things with knobs to be this interactive/creative? SO cool!


3-year-olds actually have quite a vocabulary, so they can certainly talk about what the knobs are doing, maybe just not as accurately as adults.

Regarding discovering functionality: The author mentions Montessori stuff, and the philosophy there is unguided discovery, "let them figure out by themselves". Not sure if that's how the author is planning to use this too, though.


This is fantastic in every way. The hardest part of participating for me was finding more time closer to the holidays as the challenges got harder. Fewer, better challenges, with more space between them and the end of the year is a brilliant solution. So excited and grateful.


Fewer challenges, but no more space between them. They still come out daily starting December 1st. They just stop coming sooner.


Now it’s The 12 Days of Code.


Technically the 12 Days of Christmas are from December 25 to January 5, but close enough.


That's honestly be a better time to have it. Most white collar employees are off work or things are at least quiet those weeks.


I don't see how less puzzles is an improvement - you always had the option to only do 12 puzzles and skip ones you don't find interesting. I guess just from a statistical perspective, you're probably more likely to find 12 puzzles you find interesting out of 25 vs. find all 12 puzzles interesting.

There's also nothing preventing you from doing more of them, or finishing in January... in fact, I know some people that space them out over the entire year, only doing a handful each time when they have lots of spare time.


I came here to say almost the same thing - except I don't think there's more space between the puzzles. From the post:

  Why did the number of days per event change? It takes a ton of my free time every year to run Advent of Code, and building the puzzles accounts for the majority of that time. After keeping a consistent schedule for ten years(!), I needed a change. The puzzles still start on December 1st so that the day numbers make sense (Day 1 = Dec 1), and puzzles come out every day (ending mid-December).
Honestly, I prefer this. I've never had time to finish AoC because as we get later into December, I'm crunched with wrapping up work things so that I can do more family things and prep for the holidays. I look forward to this every year, and every year, I can see that I stop around day 11 +/- 1 day (except for 2021 when I somehow got to day 17).


I came here to say almost the same thing - except I don't think there's more space between the puzzles. From the post:

  Why did the number of days per event change? It takes a ton of my free time every year to run Advent of Code, and building the puzzles accounts for the majority of that time. After keeping a consistent schedule for ten years(!), I needed a change. The puzzles still start on December 1st so that the day numbers make sense (Day 1 = Dec 1), and puzzles come out every day (ending mid-December).


I've been using Base for [checks... considers retirement] about 15 years!? It's ALWAYS been great, AND has improved over time.


Useful comment because I always assume these "Show HN" products are minimally viable... whereas, it's good to know it's been battle tested for at least 15 years.


I assume they must be new too. Nice to see a project that’s been around for a while get posted and reach number 1.


How does licensing work, here... could you use this to develop an indie game and sell it?


Yes. Only requirement is that your game code is Free Software (GPLv3).


Not sure what the question is. The License is clearly stated.


No, it’s GPL3, so your game must be open-source.

If the authors wanted to protect engine development while allowing indies to sell games made on it, they would have picked LGPL or a more permissive license.


since when do people not sell GPL games?


You are technically correct, and I believe the GPL doesn't cover the assets for the game (levels, art, audio, etc.), but I suspect there aren't many GPL licensed games out there for sale that have sold enough copies to make developing them worthwhile financially.

I'd love to be wrong, so if you have a few examples, I'm all ears.


Probably not much in the AA/AAA space, but plenty of indies. The Doom engine (and GZDoom, which is the most common Doom engine derivative) is GPL and there have been multiple commercially successful games released using it. I know at least Hedon[0] and Hands of Necromancy[1] sold enough copies to warrant a sequel.

GPL vs LGPL definitely isn't a blocker for a commercial game, in any case.

[0] https://github.com/madame-rachelle/hgzdoom https://store.steampowered.com/app/1072150/Hedon_Bloodrite/

[1] https://store.steampowered.com/app/1898610/Hands_of_Necroman...



Remember the GPL only applies to the code you can make a great game with beautiful artwork and distribute the source code to anyone who wants it. Nobody playing the game will have much fun without the artwork.


Carmack has a post from ages ago wondering why no one does that with the ID engines they open sourced, which were pretty current back then. He was talking about the quake (2?) source code dumps i think.

Edit: ohh i found it:

http://www.gamespy.com/articles/641/641662p6.html

The GPL license will allow people to take the Quake 3 engine and even go so far as to release a commercial product with it - provided that the source code is published alongside. Nobody has done this with any of the Quake engine games yet, but he hopes to see it happen someday.


That's literally the first sentence I wrote in my comment. ;)


Sorry, you're right. I somehow missed that. There's some indie boomer shooters using the Doom engine that are commercially licensed IIRC.



You can sell them on PC, but any dream of console releases are dead in the water as Sony,etc forbids distribution or even code using their SDK's to be shared publicly.


I’m super confused.

1. What is under the “Apple Intelligence” umbrella and what isn’t? There were a lot of AI features shown before that branding was brought up, I think. 2. The only supported iPhone is the iPhone 15 Pro? But any M1 iPad? Does this mean “Apple Intelligence” or all AI features announced? For instance… 3. For instance, is private cloud compute only available on iPhone 15 Pro?


“It’s says it’s’paired’ but not ‘connected,’ but the manual uses those words interchangeably…”

“Do you see a ‘forget satellite’ button?”


You need to wait for it to say "The Bluetooth device is ready to pair".


Looked in several places, but I can’t figure out exactly what sort of microcontroller they aim to support… are we talking ATmega? ESP32? ARM Cortex M? All of those?


Presumably "anything that micropython (or circuitpython) does" which is vast range. https://github.com/miguelgrinberg/microdot/tree/main/src/mic... is just python code...


So. So. Poorly. The most stressful, traumatic, job I’ve ever had, the end of what might have otherwise been a lasting friendship.


Yes. I have a set that appear to my iPhone to be legit, including auto-connect/disconnect, noise-canceling modes and all, though the functionality isn’t actually reliable. My iPhone doesn’t seem to know any difference between my real AirPods Pro 2 and these fakes.


I got my first AirPods off eBay recently that I was expecting might be fake, but they arrived new in the package with all the usual Apple paperwork and pull tabs and registered normally, even the Apple warranty, and everything seems to work, except if I get a notification when I'm playing audio, it just goes silent until I pause and resume the audio. It seems like other people have the same issue. Is this a real issue with genuine AirPods Pro 2, or is this potentially an incredibly good fake?


Feels like this could maybe be a pair from a fake/third shift or something?

Seems like that level of functionality with (fake) Apple products is super rare.


I think in the Mann household that one probably doesn’t need to be written down. It’s been thoroughly reinforced.


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