Hasn't been true ANYTIME IN HISTORY. Hell it was well understood even by children that no conversation you had on the telephone was truly private. That's why cyphers were invented.
What are you talking about? It is illegal to tap people's phone lines or to interfere with mail. Are you saying people don't have a reasonable expectation of privacy even when it's illegal to be spied on?
'Illegal' doesn't really mean anything in this, or any other, day and age when you are talking about the very rich, the very powerful, or the state.
The good thing about e2ee is that it probably makes the list of those with the ability to decrypt things encrypted e2e somewhat smaller. Fact is hacking can get to those keys. (i.e. state actor zero-click exploits your phone they are going to be able to get your private key and the messages in memory)
you can bring your own encryption to ANY messaging platform, doesn't mean it will be easy to use. e2ee just really makes it handy so that users don't need to preshare any keys.
this isn't anything new, however. No messaging has been actually private since forever, that's why encryption was invented. To keep secrets and to pass those secrets in a way that can be observed without revealing the secret.
Telephones can be tapped, people sold special boxes that would encrypt/decrypt that audio before passing it to the phone or to the ear. Mail can be opened, covertly or not. AIM was in the clear (I think at one point, fully in the clear, later probably in the clear as far as the aol servers were concerned)...
Unless the app/method is directly lying to users about being e2ee it's not a slippery slope, it's the status quo. Now there are some apps out there that I think i've seen that are lying. They are claiming they are 'encrypted' but fail to clarify that it's only private on the wire, like the aim story.. the message is encrypted while it flys to the 'switchboard' where it's plain text and then it's put wrapped in encryption on the wire to send it to the recipient.
The claim here that actually makes me chuckle is somehow trying to paint e2ee as 'unsafe' for users.
malware. Got any no-name IOT devices on your network? Got some Huawei built hardware anywhere? Playing some new indie game from developers in romania?
I had to install openwrt on my router so that I could restrict access to upnp by mac address just to my gaming pc (imo this should be standard on any router as an advanced setting, most are just upnp yes/no) so that I can still play online games.
The built-in Jitsi integration lets you create a voice chat call via a single button click. You can also put those call links in a channel description if you like.
We do have plans to make the integration offer some additional ways to jump into a call, and have been talking about adding video chat. But our focus has been on building the best text chat possible, given there are multiple actively developed FOSS video call systems that we can integrate with.
Jitsi used to be so frictionless, but now that their public instances are a bit more locked-down (understandably...) I wonder if developing a deeper first-party integration would be sensible.
in slack and discord i don't need another app i just hit the huddle button (in slack) and join a voice chat room in discord.
This is the problem with pitching zulip to this audience. The original thing that got gamers to switch to discord, it was their original and probably still is their primary target market, was a single login to a huge universe of voice chat rooms. Before discord gamers were setting up/renting teamspeak and ventrillo services (that were voice chat only). Hell for the first couple of years of using discord with my gaming group the only thing anyone ever posted in text was what time they were going to be on and what game they wanted to play.
sure but also that you didn't have to pass around your teamspeak/ventrillo information to every rando you wanted to play with, less friction in discord with invite links etc
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