I don't see how this "child protection" enforcement would help in case of small obscure websites with porn and gore? No way their admins gonna comply. I doubt ISPs would go that far to DNS whitelist compliant websites only.
I never said this would help... in fact, I’m against this kind of measure, at least the way it’s being done. But I wouldn’t be surprised if Brazilian ISPs are forced to block this sort of thing (just look at what happened with Twitter (X) the year before last).
The admins of sites like that DGAF about anything or anyone. They enjoy the chaos and shock.
If you expect admins of edgelord websites to respect the laws of different countries or even care about kids, I suggest checking out 4Chan’s response to various attempts to regulate them.
We value human ingenuity and effort. If there was a button "create an Oscar-worty movie" anyone could press it would make a paradox. The trick is that this won't render film industry useless, since we watch movies only when we believe they're worth our time, which is not true for zero-effort content.
I wonder how many players won't be affected by its Steam disappearance.
Similar issue with other heavy modded games, such as Kerbal Space Program. The best way to handle multiple saves with different modpacks is multiple game installations, which is against the grain for the Steam version.
LongTurn (~24 hour) format has been something I've been interested in for a while. It means people can casually commit, without it taking over their life.
An interesting observation another friend made the other day was that this adds oxygen to the room. We have a WhatsApp channel with all the players in it, and at this point most of the 'action' is the conversation in WhatsApp. It's a pretty diverse array of people in there too, many who know me, but do not know each other.
I worked somewhere that actually had a great way to deal with this. It only works in small teams though.
We had a "support rota", i.e. one day a week you'd be essentially excused from doing product delivery.
Instead, you were the dev to deal with big triage, any code reviews, questions about the product, etc.
Any spare time was spent looking for bugs in the backlog to further investigate / squash.
Then when you were done with your support day you were back to sprint work.
This meant there was no ambiguity of who to ask for code review, and limited / eliminated siloing of skills since everyone had to be able to review anyone else's work.
That obviously doesn't scale to large teams, but it worked wonders for a small team.
I have, and in each sprint we always had tickets for reviewing the implementation, which could take anywhere from an hour to 2 days.
The code quality was much better than in my current workplace where the reviews are done in minutes, although the software was also orders of magnitude more complex.
Bonus points: reviews are not taken seriously in the legitimate sense, but a facade of seriousness consisting of picky complaints is put forth to reinforce hierarchy and gatekeeping
I remember getting punishment from parents for downloading 120MB World of Tanks update over metered home internet. Our monthly quota was 250MB. It was not that long ago, 2010.
In the late '90s, a friend recommended I download some freeware from a website. It was 1.2MB. I told him "are you crazy? 1.2MB? It's gonna take a whole week!"
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